When I set out to build a web service in Go, I wanted to keep it simple.
After getting comfortable with Go’s basics, I challenged myself to create a simple RESTful API server from scratch. I decided not to use any frameworks — just Go’s standard net/http library — and to store data in memory rather than a database (just for simplicity to showcase it in this guide). Go is fast and efficient (it compiles to a single small binary and has strong concurrency support) . In this article, I’ll share what I learned about setting up routes, following RESTful principles, using an in-memory data store, and handling concurrency with a mutex.
Before coding, I made sure I understood the basics of RESTful API design. REST stands for Representational State Transfer, and it’s a style for designing networked applications. In a RESTful API, you treat server data as resources and use standard HTTP methods to operate on them. For example, you use GET to read data, POST to create data, PUT/PATCH to update, and DELETE to remove. Each resource is identified by a unique URL (often using nouns like /people or /people/123), and servers typically exchange data in a lightweight format like JSON . Another key principle is statelessness — each request from a client should contain all the information needed, so the server doesn’t keep track of client state between requests . These principles make APIs predictable and easy to use.
In practice, this meant designing clear endpoints and using the right HTTP methods. For my project, I chose to create a “person” resource as an example. The API would allow clients to create a new person, retrieve one or all persons, update a person’s info, or delete a person. Each operation corresponds to an HTTP method and endpoint:
(In a fully RESTful design, you might use URLs like /person/123 instead of query parameters. But the idea is the same: the URL identifies the resource, and the HTTP verb tells the action.)
Importantly, each handler in my server checks the request method and returns an HTTP 405 “Method Not Allowed” if the method is wrong for that endpoint (for example, a GET request sent to the /person creation endpoint) . Using proper methods and status codes is part of being RESTful and helps avoid confusion.
Go makes it straightforward to handle routes and requests using the net/http package. There’s a global HTTP request multiplexer (router) that you can use via http.HandleFunc, or you can create your own http.ServeMux. For this small project, I used the default and simply registered my endpoints with handler functions. Each handler is just a Go function with the signature func(w http.ResponseWriter, r *http.Request).
Here’s how I hooked up my routes in the main() function:
http.HandleFunc("/person", addPerson) http.HandleFunc("/person/get", getPerson) http.HandleFunc("/persons", getAllPersons) http.HandleFunc("/person/update", updatePerson) http.HandleFunc("/person/delete", deletePerson) log.Println("Server running at http://localhost:8080") log.Fatal(http.ListenAndServe(":8080", nil))
Each call to http.HandleFunc ties a URL path to a handler function. When a request comes in matching that path, Go’s HTTP server will invoke the corresponding function . In the code above, I set up five endpoints (as described earlier) and then start the server on port 8080. The http.ListenAndServe(“:8080”, nil) call begins listening for requests; it uses nil which means it will use the default mux where we registered our handlers. This call is blocking (it will run indefinitely until the program is stopped), and if the server fails to start, log.Fatal will print the error and exit.
A quick note on routing: The standard library’s router matches paths literally or with a simple prefix mechanism. In my case, I used distinct paths for each action (including /person/get, /person/update, etc.) to keep it simple. This isn’t the only way to design routes — one could use path parameters or a third-party router for more complex patterns — but it worked for this mini project.
For storing data on the server, I chose to use an in-memory map rather than a database. This was purely for simplicity and learning purposes. I defined a struct type to represent a Person in our system:
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type Person struct { ID int `json:"id"` Name string `json:"name"` Email string `json:"email"` }
This struct has tags like json:”name” so that when we encode it to JSON, the fields come out in lowercase as expected by JSON clients. To hold the data, I declared a package-level variable db as a map from int to Person, and another variable idCounter to generate unique IDs for new records. For example:
var ( db = make(map[int]Person) idCounter = 1 )
This map db acts as a fake database. It’s a quick way to store data in memory and retrieve it by ID. The obvious downside is that the data won’t persist if the server restarts (and it’s not shared across multiple servers), but for a toy app or initial development, an in-memory store is extremely easy to work with. In fact, using a simple map let me avoid setup of a real database while learning the basics. Many beginner tutorials use this approach to simulate a database . It’s blazing fast and perfectly fine for small demos. (Of course, in a production application, you’d use a proper database like Postgres or MongoDB instead of a single server map!)
One thing to be mindful of: as soon as you allow concurrent requests (and Go’s HTTP server does handle requests concurrently by default), you have to protect shared data. In our case, the db map and idCounter are shared between all requests. Without precautions, two clients creating people at the same time could try to update idCounter and the map concurrently, leading to a race condition or corrupted data.
Go’s solution is to use a sync.Mutex to lock critical sections. A mutex (mutual exclusion lock) ensures that only one goroutine can access the protected section at a time. I added a mu sync.Mutex variable alongside the db map. Then in each handler, I lock the mutex before reading or writing the map, and unlock it afterward. For example, in the addPerson handler, once I decode the request JSON into a Person struct, I do:
mu.Lock() p.ID = id Counterdb[p.ID] = p // write to the map idCounter++ mu.Unlock()
By locking around these operations, I ensure that no two requests can interleave these steps and cause inconsistent state. The same goes for reading: for instance, in a “get person” handler, I lock the mutex while retrieving from the map, then unlock once I have the result. This might seem unnecessary just for reading, but in Go even reads must be locked if there are any concurrent writes . The rule of thumb is: any shared variable that any goroutine might write to should be protected for all accesses (reads or writes). Go’s net/http server runs each request handler in its own goroutine, so without a lock, concurrent map access would eventually cause a crash or wrong behavior (the Go runtime will detect a concurrent map write and panic).
Using a mutex in this simple project taught me about thread safety in Go. It’s a low-level detail but crucial. The good news is that this locking overhead is negligible for a small number of requests, and it keeps our data safe. Again, for a real application, a database often handles concurrency internally, or one might use more advanced patterns (like concurrent maps or channels), but a basic mutex is straightforward and effective.
With the groundwork done (routes, data store, and locking), I implemented the actual logic for each endpoint:
Each handler first validates that the HTTP method is correct (this is done by checking r.Method against the expected method). This way, if someone accidentally sends the wrong type of request (e.g., a GET to the create endpoint), we return an appropriate 405 error instead of trying to process it . Additionally, I set the Content-Type: application/json header on responses that contain JSON, so clients know how to parse the data.
I won’t list the full code for all handlers here, but the pattern is similar for each. The key takeaway is that Go’s simplicity shines here — reading JSON into a struct is one line (json.NewDecoder(r.Body).Decode(&p)), writing JSON out is one line (json.NewEncoder(w).Encode(data)), and error handling is straightforward with http.Error for sending error messages and status codes. The standard library gave me everything I needed to build a fully functional API.
To run the server, I simply execute the Go program (go run main.go or compile and run the binary). The server logs a message that it’s running on localhost:8080. I used curl and a tool like Postman to test each endpoint:
curl -X POST -H "Content-Type: application/json"\\ -d '{"name":"Alice","email":"alice@example.com"}' \\ <http://localhost:8080/person>
curl "<http://localhost:8080/person/get?id=1>"
curl <http://localhost:8080/persons>
curl -X PUT -H "Content-Type: application/json" \\ -d '{"name":"Alice Smith","email":"alice.smith@example.com"}' \\ <"http://localhost:8080/person/update?id=1">
curl -X DELETE "http://localhost:8080/person/delete?id=1"
I was able to verify that each endpoint behaved as expected. For instance, trying to fetch a non-existent ID returned my custom “Person not found” message with a 404 status, and the server correctly handled concurrent requests without issues (thanks to the mutex).
Through this project, I picked up some best practices for Go web services:
Working on this mini REST server solidified a few concepts for me:
Building a simple RESTful API in Go has been a rewarding step in my journey as a Go developer. Not only do I have a small web service running, but I also gained practical experience with REST principles, the net/http package, and concurrency control. Going forward, I plan to explore more — maybe connecting this service to a real database, adding user authentication, or writing tests for my handlers. But as a starting point, this mini project has shown me that building a web API in Go is very achievable, even for a beginner. I’ll continue sharing what I learn as I delve deeper into Go for backend development!
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